In theory, few of the developers using Unity would get enough installs to qualify for the new prices. Who is impacted by this price increase: The price increase is very targeted. We’d like to clarify some of your top questions and concerns: We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. This might be why, when Unity issued a statement last Thursday to provide some clarity, it stated that the “majority of developers” wouldn’t be affected. It does also power more bigtime hits like Pokemon Go and Genshin Impact. Unity is among the most commonly used engines and it’s particularly popular with smaller studios. Does that mean developers would have to pay the fee every time their game was pirated? When pirated copies of games are installed, Unity Runtime will be too. Innersloth, the maker of Among Us, said it would have to “delay content and features our players actually want” to bring the game to a new engine.įed up with gaming negativity? Unity fights back with AI The response was quick, and it was angry. “Games qualify for the Unity Runtime fee after two criteria have been met: 1) the game has passed a minimum revenue threshold in the last 12 months, and 2) the game has passed a minimum lifetime install count.” The fee could be as high as $0.20 per install. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.” ![]() “We chose this because each time a game is downloaded, the Unity Runtime is also installed. ![]() “We are introducing a Unity Runtime fee that is based upon each time a qualifying game is downloaded by an end user,” Unity’s announcement read. However, after Unity’s revelation that from January 1, 2024, a “Unity Runtime fee” would be actioned, game makers made it clear they were willing to sacrifice the benefits they got from the engine in protest at what they saw as an unfair price hike that would price some makers out of the market. In short, game engines like Unity make game development easier and quicker, allowing developers to focus on the creative development of their games. They also make it easier for games to be deployed on multiple platforms. Game engines often include core functionality like a 2D or 3D renderer, a physics or collision engine, and support for sound, cinematics, scripting, animation, AI, and networked play.
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